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Concepts
Concepts
How AI works, in plain language: from the artificial neuron to the Transformer, pre-training and reasoning models.
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Information theoryA framework that treats information as a measurable quantity to be encoded and transmitted, founded in Shannon's 1948 paper; it gave the field the bit, entropy and channel capacity.Turing testThe Turing test is Alan Turing's 1950 proposal for replacing the question "Can machines think?" with a game: a machine passes if an interrogator cannot tell its written answers apart from a human's.AI winterAI winter is a period of sharply reduced funding and interest in artificial intelligence research. The field's hype cycles have produced two such downturns, usually dated to about 1974–1980 and 1987–2000.Hopfield networkA recurrent neural network introduced by John Hopfield in 1982 that stores patterns as minima of an energy function and recalls them from partial or distorted input, bringing statistical mechanics into the study of neural networks.Boltzmann machineA Boltzmann machine is a neural network whose configurations are scored by a global energy and trained by a stochastic learning algorithm. Introduced by Geoffrey Hinton and Terry Sejnowski, it brought energy-based models into cognitive science and machine learning.Autonomous drivingAutonomous driving is the operation of a road vehicle by a computer system instead of a person. Its six automation levels, its two main technical traditions and its long line of research vehicles define how the field is discussed today.Imitation learningImitation learning trains an agent by supervised learning on expert demonstrations rather than by trial and error. Its simplest form is behaviour cloning, and its best-known weakness is distribution shift.Topic modelTopic models represent documents as mixtures of latent topics, giving a compact statistical description of text collections. The 2003 Latent Dirichlet Allocation paper formalized this idea as a hierarchical Bayesian model.Connectionist Temporal ClassificationConnectionist temporal classification (CTC) is a method for training recurrent neural networks to label unsegmented sequences, such as speech or handwriting, without frame-by-frame alignment. Introduced in 2006, it let CTC-trained LSTMs win the first international contests for recurrent networks.Graph neural networkGraph neural networks are neural networks built for graph-structured data, in which nodes repeatedly exchange messages with their neighbours. Since the model was formulated in 2009, they have become a standard way of learning on graphs.Deep neural network acoustic modelingDeep neural network acoustic modeling uses multilayer networks to map speech to units such as phones. A 2010 NIPS paper used Deep Belief Nets and a mean-covariance RBM to extract speech features, reaching 20.5% phone error on TIMIT.Xavier (Glorot) initializationXavier (Glorot) initialization is a weight-initialization scheme from Glorot and Bengio's 2010 paper that sets each layer's starting weight scale so signals stay stable across layers, giving substantially faster convergence in deep feedforward networks.DeepfakeDeepfake is synthetic media: images, video or audio made or altered with AI. The term, a blend of "deep learning" and "fake", appeared in late 2017 and now names a whole class of face-swapping and manipulation techniques.Diffusion modelsDiffusion models learn to reverse a gradual noising process, so they can turn random noise into a new image by removing noise step by step. Latent diffusion, which runs this in a compressed space, became the basis of Stable Diffusion.Content provenance (C2PA)Content provenance is a checkable record of where a piece of media came from and how it was edited, attached to the file itself. The C2PA, founded in 2021 by Adobe, Arm, BBC, Intel, Microsoft and Truepic, publishes the technical standard behind it.Sim-to-real transferSim-to-real transfer is the practice of training robot policies in simulation and then adapting them to physical robots, using synthetic data to supplement costly real-world demonstrations.Reinforcement learningReinforcement learning is the branch of machine learning and optimal control in which an agent learns, by trial and error, which actions in a dynamic environment maximise a reward signal.Multi-agent systemA multi-agent system is a computing system made of several interacting intelligent agents that coordinate to solve problems too hard for a single agent. Recent frameworks built on large language models let such agents talk to each other.World modelA world model is a machine learning system that learns an internal representation of an environment and predicts how it changes in response to actions, letting agents plan inside a learned simulator instead of by trial and error.Embodied AIEmbodied AI is the study of agents that learn by interacting with an environment, using egocentric perception, rather than only from datasets curated from the internet. Simulators serve as virtual testbeds where such agents are trained and evaluated.