Model
MuZero
MuZero is a DeepMind reinforcement-learning algorithm that pairs tree-based search with a learned model. It reached superhuman play in Atari, Go, chess and shogi without being given the environment's rules.
Status Available Era Large models
- License
- Proprietary
- Release date
- Developer
- Google DeepMind
What MuZero is
MuZero is a reinforcement-learning algorithm from DeepMind. It was first described in a preprint posted to arXiv on 19 November 2019.[1] Reinforcement learning is a way of training a system by letting it act, receive rewards and adjust its behaviour. MuZero's distinctive design combines tree-based search with a learned model.[1] That model is applied iteratively to predict three things: the reward, the action-selection policy and the value function.[1] Because the model is learned, MuZero does not need to know the environment's underlying dynamics.[1]
How the learned model is used
Tree-based search explores possible sequences of actions and uses estimates of future reward to choose among them. In MuZero, the search is guided by predictions from the learned model.[1] The model predicts reward, action-selection policy and value function; applying it repeatedly lets the system evaluate possible futures.[1] This is the core of the design: planning happens through a model that is itself learned from experience, rather than through a model supplied in advance.[1]
Results on games
On 57 Atari games, MuZero set a new state of the art.[1] DeepMind later said that MuZero set a new state of the art on the Atari benchmark.[3] In Atari tests, the MuZero Reanalyze variant used the learned model 90% of the time.[3] On Go, chess and shogi, MuZero matched AlphaZero's superhuman performance without being given the game rules.[1] The board-game result covers three different games, while the Atari result shows the same approach working in visually complex games.[1]
Publication and team
The arXiv preprint lists 12 authors, including Julian Schrittwieser, Demis Hassabis and David Silver.[1] A DeepMind post dated 23 December 2020 says that MuZero is described in a paper in the journal Nature.[3] The post also reports the Atari state-of-the-art result.[3]
Beyond games
DeepMind later applied MuZero to video compression for sites such as YouTube, reporting an average 6.28% reduction in bitrate.[2] That application takes the algorithm outside games and into a practical data problem: reducing the number of bits needed to send video.[2]
Place in the field
MuZero's reported results matter because they cover board games where planning is central and Atari games where the input is visually complex.[1] In both settings, MuZero learns a model and uses search over that model without being given the rules of the environment.[1] Its Atari state of the art and its match with AlphaZero in Go, chess and shogi are the concrete results reported for it.[1] The Reanalyze variant's use of the learned model 90% of the time in Atari tests is one detail of how the system was evaluated.[3]
Version history
4-
2016
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Jan 27, 2016
AlphaGo
AlphaGo is a Go-playing program from DeepMind that combined deep neural networks with Monte Carlo tree search. In 2016 it beat top professional Lee Sedol in a widely watched match, a landmark for learned systems.
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Jan 27, 2016
AlphaGo
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2017
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Oct 18, 2017
AlphaGo Zero
A DeepMind Go program that learned the game from scratch by playing against itself, using no human game records, and beat earlier versions of AlphaGo within days.
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Dec 5, 2017
AlphaZero
AlphaZero is a general game-playing system from DeepMind, described in a preprint in December 2017, that reached a superhuman level in chess, shogi and Go within 24 hours starting from random play, using only the rules of each game.
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Oct 18, 2017
AlphaGo Zero
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2019
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Nov 19, 2019
MuZero · This page
MuZero is a DeepMind reinforcement-learning algorithm that pairs tree-based search with a learned model. It reached superhuman play in Atari, Go, chess and shogi without being given the environment's rules.
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Nov 19, 2019
MuZero · This page
20191
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PaperDeepMind describes MuZero, which plans without knowing the rules
On 19 November 2019, DeepMind posted a MuZero preprint to arXiv: it plans with a learned model rather than rules, matched AlphaZero in Go, chess and shogi, and set a state of the art on 57 Atari games.
Developed by1
Successor of1
Contributors1
Notes and sources
- Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model (arXiv:1911.08265)https://arxiv.org/abs/1911.08265
- Google DeepMindhttps://en.wikipedia.org/wiki/Google_DeepMind
- MuZero: Mastering Go, chess, shogi and Atari without ruleshttps://deepmind.google/discover/blog/muzero-mastering-go-chess-shogi-and-atari-without-rules/
Cite this page: MuZero. TellWorld, https://www.tellworld.net/models/muzero. Updated 2026-11-08