TellWorldAI World Archive

Home›Models

Model

MuZero

MuZero is a DeepMind reinforcement-learning algorithm that pairs tree-based search with a learned model. It reached superhuman play in Atari, Go, chess and shogi without being given the environment's rules.

Status Available Era Large models

License
Proprietary
Release date
Developer
Google DeepMind

What MuZero is

MuZero is a reinforcement-learning algorithm from DeepMind. It was first described in a preprint posted to arXiv on 19 November 2019.[1] Reinforcement learning is a way of training a system by letting it act, receive rewards and adjust its behaviour. MuZero's distinctive design combines tree-based search with a learned model.[1] That model is applied iteratively to predict three things: the reward, the action-selection policy and the value function.[1] Because the model is learned, MuZero does not need to know the environment's underlying dynamics.[1]

How the learned model is used

Tree-based search explores possible sequences of actions and uses estimates of future reward to choose among them. In MuZero, the search is guided by predictions from the learned model.[1] The model predicts reward, action-selection policy and value function; applying it repeatedly lets the system evaluate possible futures.[1] This is the core of the design: planning happens through a model that is itself learned from experience, rather than through a model supplied in advance.[1]

Results on games

On 57 Atari games, MuZero set a new state of the art.[1] DeepMind later said that MuZero set a new state of the art on the Atari benchmark.[3] In Atari tests, the MuZero Reanalyze variant used the learned model 90% of the time.[3] On Go, chess and shogi, MuZero matched AlphaZero's superhuman performance without being given the game rules.[1] The board-game result covers three different games, while the Atari result shows the same approach working in visually complex games.[1]

Publication and team

The arXiv preprint lists 12 authors, including Julian Schrittwieser, Demis Hassabis and David Silver.[1] A DeepMind post dated 23 December 2020 says that MuZero is described in a paper in the journal Nature.[3] The post also reports the Atari state-of-the-art result.[3]

Beyond games

DeepMind later applied MuZero to video compression for sites such as YouTube, reporting an average 6.28% reduction in bitrate.[2] That application takes the algorithm outside games and into a practical data problem: reducing the number of bits needed to send video.[2]

Place in the field

MuZero's reported results matter because they cover board games where planning is central and Atari games where the input is visually complex.[1] In both settings, MuZero learns a model and uses search over that model without being given the rules of the environment.[1] Its Atari state of the art and its match with AlphaZero in Go, chess and shogi are the concrete results reported for it.[1] The Reanalyze variant's use of the learned model 90% of the time in Atari tests is one detail of how the system was evaluated.[3]

Version history

4
  1. 2016
    • Jan 27, 2016 AlphaGo

      AlphaGo is a Go-playing program from DeepMind that combined deep neural networks with Monte Carlo tree search. In 2016 it beat top professional Lee Sedol in a widely watched match, a landmark for learned systems.

  2. 2017
    • Oct 18, 2017 AlphaGo Zero

      A DeepMind Go program that learned the game from scratch by playing against itself, using no human game records, and beat earlier versions of AlphaGo within days.

    • Dec 5, 2017 AlphaZero

      AlphaZero is a general game-playing system from DeepMind, described in a preprint in December 2017, that reached a superhuman level in chess, shogi and Go within 24 hours starting from random play, using only the rules of each game.

  3. 2019
    • Nov 19, 2019 MuZero · This page

      MuZero is a DeepMind reinforcement-learning algorithm that pairs tree-based search with a learned model. It reached superhuman play in Atari, Go, chess and shogi without being given the environment's rules.

20191

  1. PaperDeepMind describes MuZero, which plans without knowing the rules

    On 19 November 2019, DeepMind posted a MuZero preprint to arXiv: it plans with a learned model rather than rules, matched AlphaZero in Go, chess and shogi, and set a state of the art on 57 Atari games.

Developed by1

Google DeepMind

Successor of1

AlphaZero

Contributors1

David Silver

Notes and sources

  1. Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model (arXiv:1911.08265)https://arxiv.org/abs/1911.08265
  2. Google DeepMindhttps://en.wikipedia.org/wiki/Google_DeepMind
  3. MuZero: Mastering Go, chess, shogi and Atari without ruleshttps://deepmind.google/discover/blog/muzero-mastering-go-chess-shogi-and-atari-without-rules/

Cite this page: MuZero. TellWorld, https://www.tellworld.net/models/muzero. Updated 2026-11-08