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Papers that changed AI, with a plain-language explainer for each.

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  1. 2022

    Chain-of-Thought Prompting Elicits Reasoning in Large Language Models

    NeurIPS

    A 2022 paper by Jason Wei and colleagues at Google Research showing that prompting a large language model with examples that include intermediate reasoning steps, rather than answers alone, substantially improves its performance on arithmetic, commonsense and symbolic reasoning tasks.

    Large language modelsReasoning

  2. 2021

    Training Verifiers to Solve Math Word Problems (GSM8K)

    arXiv

    GSM8K is an OpenAI benchmark of 8.5K grade school math word problems, released with a paper showing that even the largest Transformer models scored poorly, and that training verifiers to select among many candidate solutions improved results.

    Large language modelsResearch historyReasoning

  3. 2021

    Finetuned Language Models Are Zero-Shot Learners

    arXiv 2109.01652

    A 2021 paper showing that finetuning a language model on many tasks described by instructions — instruction tuning — makes it much better at unseen tasks without examples, surpassing a larger model on most benchmarks tested.

    Large language modelsResearch historyReasoning

  4. 2021

    Program Synthesis with Large Language Models (MBPP)

    arXiv

    A 2021 arXiv paper by Austin, Odena, Nye and eight other authors that introduced MBPP, a benchmark of 974 short Python programming tasks, and measured how language models from 244M to 137B parameters turn natural-language descriptions into working code.

    Large language modelsResearch historyData & datasets

  5. 2021

    Evaluating Large Language Models Trained on Code (Codex / HumanEval)

    arXiv

    A 2021 paper from OpenAI introduces Codex, a GPT model fine-tuned on public GitHub code, and HumanEval, an evaluation set that judges generated Python programs by whether they work rather than by how closely they match a reference.

    Large language modelsResearch historyData & datasets

  6. 2021

    Measuring Mathematical Problem Solving With the MATH Dataset

    arXiv

    MATH is a dataset of 12,500 challenging competition mathematics problems, each with a full step-by-step solution. Released in 2021, it was built to measure and train mathematical reasoning in models.

    Large language modelsResearch historyReasoning

  7. 2020

    Measuring Massive Multitask Language Understanding (MMLU)

    arXiv

    A benchmark released in 2020 that tests language models across 57 subjects, from elementary mathematics to law, and showed that even the largest models of the time were far from expert-level.

    Large language modelsResearch historyReasoning

  8. 2020

    NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

    arXiv

    A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.

    Research historyGenerative modelsComputer vision

  9. 2019

    Mastering Atari, Go, chess and shogi by planning with a learned model

    Nature

    MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.

    Research historyDeep learningScience

  10. 2019

    On the Measure of Intelligence (ARC-AGI)

    arXiv

    A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.

    Research historyReasoningSimulation

  11. 2019

    HellaSwag: Can a Machine Really Finish Your Sentence?

    arXiv

    HellaSwag is a 2019 benchmark in which a machine must pick the most plausible continuation of a short event description. Its wrong answers are generated and filtered to fool models rather than people.

    Large language modelsResearch historyReasoning

  12. 2017

    A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Science

    A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.

    Research historyDeep learningScience

  13. 2017

    Mastering the game of Go without human knowledge

    Nature

    AlphaGo Zero learned Go only by playing against itself, starting from random play, and beat the earlier champion-defeating AlphaGo 100 games to 0 after three days of training. The Nature paper appeared in October 2017.

    Research historyDeep learningReasoning

  14. 2016

    Neural Architecture Search with Reinforcement Learning

    arXiv

    A 2016 paper by Barret Zoph and Quoc V. Le that uses a recurrent network trained with reinforcement learning to design neural network architectures automatically, matching human-designed models on CIFAR-10 and beating LSTM on Penn Treebank.

    Research historyDeep learningReasoning

  15. 2016

    Mastering the game of Go with deep neural networks and tree search

    Nature

    The 2016 Nature paper describing AlphaGo, which combined deep neural networks with tree search. In October 2015 its distributed version beat the European Go champion Fan Hui 5-0, the first time a program defeated a professional player in full-sized Go without handicap.

    Research historyDeep learningReasoning

  16. 2015

    Human-level control through deep reinforcement learning

    Nature

    A 2015 Nature paper by Mnih, Kavukcuoglu, Silver and colleagues showed that one deep Q-network agent, given only screen pixels and the game score, learned to play 49 Atari 2600 games at a level comparable to a professional human tester.

    Research historyDeep learningReasoning

  17. 2014

    Neural Turing Machines

    arXiv

    A 2014 paper by Graves, Wayne and Danihelka that couples a neural network to an external memory it reads and writes through attention, making the whole machine differentiable and trainable by gradient descent.

    Research historyDeep learningReasoning

  18. 2013

    Playing Atari with Deep Reinforcement Learning

    arXiv

    A 2013 paper by Mnih, Kavukcuoglu, Silver and colleagues showed a convolutional neural network trained with a Q-learning variant learning to play seven Atari 2600 games directly from raw pixels, beating prior methods on six and human experts on three.

    Research historyDeep learningReasoning

  19. 2012

    Large Scale Distributed Deep Networks

    NeurIPS

    A 2012 NIPS paper by Jeffrey Dean, Andrew Ng and colleagues that introduced DistBelief, a framework for training deep networks across clusters of thousands of machines, together with the Downpour SGD and Sandblaster optimisation procedures.

    Deep learningHardware & computeCloud

  20. 1992

    Practical issues in temporal difference learning (TD-Gammon)

    Machine Learning

    Gerald Tesauro's 1992 paper tested whether temporal difference learning could master a complex real-world task, using self-play backgammon as the case study.

    Research historyReasoningScience