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Papers that changed AI, with a plain-language explainer for each.
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- 2022
Chain-of-Thought Prompting Elicits Reasoning in Large Language Models
NeurIPS
A 2022 paper by Jason Wei and colleagues at Google Research showing that prompting a large language model with examples that include intermediate reasoning steps, rather than answers alone, substantially improves its performance on arithmetic, commonsense and symbolic reasoning tasks.
- 2021
Training Verifiers to Solve Math Word Problems (GSM8K)
arXiv
GSM8K is an OpenAI benchmark of 8.5K grade school math word problems, released with a paper showing that even the largest Transformer models scored poorly, and that training verifiers to select among many candidate solutions improved results.
- 2021
Finetuned Language Models Are Zero-Shot Learners
arXiv 2109.01652
A 2021 paper showing that finetuning a language model on many tasks described by instructions — instruction tuning — makes it much better at unseen tasks without examples, surpassing a larger model on most benchmarks tested.
- 2021
Program Synthesis with Large Language Models (MBPP)
arXiv
A 2021 arXiv paper by Austin, Odena, Nye and eight other authors that introduced MBPP, a benchmark of 974 short Python programming tasks, and measured how language models from 244M to 137B parameters turn natural-language descriptions into working code.
- 2021
Evaluating Large Language Models Trained on Code (Codex / HumanEval)
arXiv
A 2021 paper from OpenAI introduces Codex, a GPT model fine-tuned on public GitHub code, and HumanEval, an evaluation set that judges generated Python programs by whether they work rather than by how closely they match a reference.
- 2021
Measuring Mathematical Problem Solving With the MATH Dataset
arXiv
MATH is a dataset of 12,500 challenging competition mathematics problems, each with a full step-by-step solution. Released in 2021, it was built to measure and train mathematical reasoning in models.
- 2020
Measuring Massive Multitask Language Understanding (MMLU)
arXiv
A benchmark released in 2020 that tests language models across 57 subjects, from elementary mathematics to law, and showed that even the largest models of the time were far from expert-level.
- 2020
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
arXiv
A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.
- 2019
Mastering Atari, Go, chess and shogi by planning with a learned model
Nature
MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.
- 2019
On the Measure of Intelligence (ARC-AGI)
arXiv
A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.
- 2019
HellaSwag: Can a Machine Really Finish Your Sentence?
arXiv
HellaSwag is a 2019 benchmark in which a machine must pick the most plausible continuation of a short event description. Its wrong answers are generated and filtered to fool models rather than people.
- 2017
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Science
A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.
- 2017
Mastering the game of Go without human knowledge
Nature
AlphaGo Zero learned Go only by playing against itself, starting from random play, and beat the earlier champion-defeating AlphaGo 100 games to 0 after three days of training. The Nature paper appeared in October 2017.
- 2016
Neural Architecture Search with Reinforcement Learning
arXiv
A 2016 paper by Barret Zoph and Quoc V. Le that uses a recurrent network trained with reinforcement learning to design neural network architectures automatically, matching human-designed models on CIFAR-10 and beating LSTM on Penn Treebank.
- 2016
Mastering the game of Go with deep neural networks and tree search
Nature
The 2016 Nature paper describing AlphaGo, which combined deep neural networks with tree search. In October 2015 its distributed version beat the European Go champion Fan Hui 5-0, the first time a program defeated a professional player in full-sized Go without handicap.
- 2015
Human-level control through deep reinforcement learning
Nature
A 2015 Nature paper by Mnih, Kavukcuoglu, Silver and colleagues showed that one deep Q-network agent, given only screen pixels and the game score, learned to play 49 Atari 2600 games at a level comparable to a professional human tester.
- 2014
Neural Turing Machines
arXiv
A 2014 paper by Graves, Wayne and Danihelka that couples a neural network to an external memory it reads and writes through attention, making the whole machine differentiable and trainable by gradient descent.
- 2013
Playing Atari with Deep Reinforcement Learning
arXiv
A 2013 paper by Mnih, Kavukcuoglu, Silver and colleagues showed a convolutional neural network trained with a Q-learning variant learning to play seven Atari 2600 games directly from raw pixels, beating prior methods on six and human experts on three.
- 2012
Large Scale Distributed Deep Networks
NeurIPS
A 2012 NIPS paper by Jeffrey Dean, Andrew Ng and colleagues that introduced DistBelief, a framework for training deep networks across clusters of thousands of machines, together with the Downpour SGD and Sandblaster optimisation procedures.
- 1992
Practical issues in temporal difference learning (TD-Gammon)
Machine Learning
Gerald Tesauro's 1992 paper tested whether temporal difference learning could master a complex real-world task, using self-play backgammon as the case study.