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Papers that changed AI, with a plain-language explainer for each.

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  1. 2018

    GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding

    arXiv

    GLUE is a benchmark and analysis platform that evaluates natural language understanding models across a diverse set of existing tasks, with an online comparison platform and a hand-crafted diagnostic suite for linguistic analysis.

    Large language modelsResearch historyData & datasets

  2. 2017

    Mastering the game of Go without human knowledge

    Nature

    AlphaGo Zero learned Go only by playing against itself, starting from random play, and beat the earlier champion-defeating AlphaGo 100 games to 0 after three days of training. The Nature paper appeared in October 2017.

    Research historyDeep learningReasoning

  3. 2017

    Proximal Policy Optimization Algorithms

    arXiv

    A 2017 paper by Schulman, Wolski, Dhariwal, Radford and Klimov that introduced proximal policy optimization (PPO), a reinforcement learning method that is much simpler to implement and tune and became OpenAI's default RL algorithm.

    Research historyDeep learningRobotics

  4. 2016

    Neural Architecture Search with Reinforcement Learning

    arXiv

    A 2016 paper by Barret Zoph and Quoc V. Le that uses a recurrent network trained with reinforcement learning to design neural network architectures automatically, matching human-designed models on CIFAR-10 and beating LSTM on Penn Treebank.

    Research historyDeep learningReasoning

  5. 2016

    SQuAD: 100,000+ Questions for Machine Comprehension of Text

    arXiv

    SQuAD is a reading-comprehension dataset of more than 100,000 crowdworker questions on Wikipedia articles, each answered by a span of its passage. Released in 2016, it gave machine comprehension a large, freely available benchmark with a measured human ceiling.

    Large language modelsResearch historyData & datasets

  6. 2016

    Mastering the game of Go with deep neural networks and tree search

    Nature

    The 2016 Nature paper describing AlphaGo, which combined deep neural networks with tree search. In October 2015 its distributed version beat the European Go champion Fan Hui 5-0, the first time a program defeated a professional player in full-sized Go without handicap.

    Research historyDeep learningReasoning

  7. 2015

    Human-level control through deep reinforcement learning

    Nature

    A 2015 Nature paper by Mnih, Kavukcuoglu, Silver and colleagues showed that one deep Q-network agent, given only screen pixels and the game score, learned to play 49 Atari 2600 games at a level comparable to a professional human tester.

    Research historyDeep learningReasoning

  8. 2014

    Neural Turing Machines

    arXiv

    A 2014 paper by Graves, Wayne and Danihelka that couples a neural network to an external memory it reads and writes through attention, making the whole machine differentiable and trainable by gradient descent.

    Research historyDeep learningReasoning

  9. 2014

    GloVe: Global Vectors for Word Representation

    EMNLP 2014

    GloVe is a 2014 method that learns word vectors by factorising global word co-occurrence counts. Released together with pre-trained vectors, it became, alongside word2vec, one of the two standard ways of producing static word embeddings.

    Research historyDeep learningData & datasets

  10. 2014

    Microsoft COCO: Common Objects in Context

    arXiv

    A 2014 paper introducing Microsoft COCO, a large dataset of everyday scenes in which common objects are labeled with per-instance segmentations, built to study object recognition as part of scene understanding.

    Research historyData & datasetsComputer vision

  11. 2013

    Playing Atari with Deep Reinforcement Learning

    arXiv

    A 2013 paper by Mnih, Kavukcuoglu, Silver and colleagues showed a convolutional neural network trained with a Q-learning variant learning to play seven Atari 2600 games directly from raw pixels, beating prior methods on six and human experts on three.

    Research historyDeep learningReasoning

  12. 2011

    Deep Sparse Rectifier Neural Networks

    A 2011 paper by Glorot, Bordes and Bengio reporting that deep networks built from rectifying neurons match or beat tanh networks and reach their best performance without unsupervised pre-training on large labelled supervised tasks.

    Research historyDeep learningData & datasets

  13. 2009

    ImageNet: A Large-Scale Hierarchical Image Database

    CVPR

    The 2009 paper introduced ImageNet, a large, cleanly labelled image database organised by the WordNet hierarchy. It later became the basis of an annual benchmark, the ImageNet Large Scale Visual Recognition Challenge.

    Research historyDeep learningData & datasets

  14. 2009

    Learning Multiple Layers of Features from Tiny Images

    UT

    A 2009 technical report by Alex Krizhevsky that introduces CIFAR-10 and CIFAR-100 and studies multi-layer generative models for learning features from tiny colour images.

    Research historyDeep learningData & datasets

  15. 2004

    MapReduce: Simplified Data Processing on Large Clusters

    OSDI

    Jeffrey Dean and Sanjay Ghemawat's 2004 OSDI paper presents MapReduce, a programming model in which users write a map function and a reduce function while the run-time system parallelizes the work across large clusters of commodity machines.

    Research historyData & datasetsDeveloper tools

  16. 2003

    Latent Dirichlet Allocation

    JMLR

    A generative probabilistic model that represents each document as a finite mixture over topics, fitted with variational approximate inference and EM, and evaluated on document modelling, text classification and collaborative filtering.

    Research historyGenerative modelsData & datasets

  17. 2001

    Random Forests

    Machine Learning

    Leo Breiman's 2001 paper defines random forests as combinations of tree predictors whose random vectors are sampled independently from the same distribution, analyzes generalization error through tree strength and correlation, and reports error rates competitive with Adaboost and more robust to noise.

    Research historyDeep learningData & datasets

  18. 1999

    The PageRank Citation Ranking: Bringing Order to the Web

    Brin and Page's PageRank technical report treats hyperlinks as citations to rank web pages and was used to build Google's search engine; it is one of the heavily cited papers on their early work.

    Research historyEnterpriseData & datasets

  19. 1998

    Gradient-Based Learning Applied to Document Recognition

    Proc. IEEE

    LeCun, Bottou, Bengio and Haffner’s 1998 review argued that learning systems should replace hand-designed features. It showed that convolutional networks such as LeNet-5 outperformed other methods on handwritten digits, and it introduced the MNIST dataset.

    Research historyDeep learningData & datasets

  20. 1998

    The Anatomy of a Large-Scale Hypertextual Web Search Engine

    A 1998 conference paper by Sergey Brin and Lawrence Page describing PageRank, an algorithm that ranks web pages by the number and quality of links pointing to them, and the search engine built on that algorithm.

    Research historyEnterpriseData & datasets