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Papers that changed AI, with a plain-language explainer for each.

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  1. 2017

    Progressive Growing of GANs for Improved Quality, Stability, and Variation

    arXiv

    A 2017 paper by Karras, Aila, Laine and Lehtinen that trains generative adversarial networks by growing the generator and discriminator from low to high resolution, improving stability, quality and variation.

    Generative modelsComputer visionImage generation

  2. 2017

    Mastering the game of Go without human knowledge

    Nature

    AlphaGo Zero learned Go only by playing against itself, starting from random play, and beat the earlier champion-defeating AlphaGo 100 games to 0 after three days of training. The Nature paper appeared in October 2017.

    Research historyDeep learningReasoning

  3. 2017

    Unpaired Image-to-Image Translation Using Cycle-Consistent Adversarial Networks

    arXiv

    CycleGAN learns image-to-image translation between two domains without aligned pairs, combining an adversarial loss with a cycle-consistency constraint to constrain the mapping.

    Generative modelsComputer visionImage generation

  4. 2016

    Neural Architecture Search with Reinforcement Learning

    arXiv

    A 2016 paper by Barret Zoph and Quoc V. Le that uses a recurrent network trained with reinforcement learning to design neural network architectures automatically, matching human-designed models on CIFAR-10 and beating LSTM on Penn Treebank.

    Research historyDeep learningReasoning

  5. 2016

    WaveNet: A Generative Model for Raw Audio

    arXiv

    WaveNet is a deep neural network that generates raw audio waveforms one sample at a time, predicting each sample from all the ones before it. Used for text-to-speech, it was rated by listeners as more natural than the systems it was compared with.

    Deep learningMultimodalGenerative models

  6. 2016

    Mastering the game of Go with deep neural networks and tree search

    Nature

    The 2016 Nature paper describing AlphaGo, which combined deep neural networks with tree search. In October 2015 its distributed version beat the European Go champion Fan Hui 5-0, the first time a program defeated a professional player in full-sized Go without handicap.

    Research historyDeep learningReasoning

  7. 2015

    Human-level control through deep reinforcement learning

    Nature

    A 2015 Nature paper by Mnih, Kavukcuoglu, Silver and colleagues showed that one deep Q-network agent, given only screen pixels and the game score, learned to play 49 Atari 2600 games at a level comparable to a professional human tester.

    Research historyDeep learningReasoning

  8. 2014

    Neural Turing Machines

    arXiv

    A 2014 paper by Graves, Wayne and Danihelka that couples a neural network to an external memory it reads and writes through attention, making the whole machine differentiable and trainable by gradient descent.

    Research historyDeep learningReasoning

  9. 2014

    Generative Adversarial Nets

    arXiv

    Goodfellow, Bengio, and co-authors proposed a generative-model framework with adversarially trained generator and discriminator.

    Research historyDeep learningGenerative models

  10. 2013

    Auto-Encoding Variational Bayes

    arXiv

    A 2013 paper by Diederik P. Kingma and Max Welling that introduced a stochastic variational inference and learning algorithm for directed latent-variable models with intractable posteriors, making approximate inference practical on large datasets.

    Research historyDeep learningGenerative models

  11. 2013

    Playing Atari with Deep Reinforcement Learning

    arXiv

    A 2013 paper by Mnih, Kavukcuoglu, Silver and colleagues showed a convolutional neural network trained with a Q-learning variant learning to play seven Atari 2600 games directly from raw pixels, beating prior methods on six and human experts on three.

    Research historyDeep learningReasoning

  12. 2012

    Large Scale Distributed Deep Networks

    NeurIPS

    A 2012 NIPS paper by Jeffrey Dean, Andrew Ng and colleagues that introduced DistBelief, a framework for training deep networks across clusters of thousands of machines, together with the Downpour SGD and Sandblaster optimisation procedures.

    Deep learningHardware & computeCloud

  13. 2012

    ImageNet Classification with Deep Convolutional Neural Networks

    NeurIPS

    The 2012 NeurIPS paper that introduced AlexNet, a large convolutional network trained on GPUs. It won the ILSVRC-2012 image classification competition by a wide margin and is widely seen as a turning point for deep learning in computer vision.

    Research historyDeep learningHardware & compute

  14. 2010

    Phone recognition with the mean-covariance restricted Boltzmann Machine

    NIPS

    A 2010 NIPS paper by Dahl, Ranzato, Mohamed and Hinton applies Deep Belief Nets and a mean-covariance RBM to acoustic modeling, reaching 20.5% phone error on speaker-independent TIMIT phone recognition.

    Research historyDeep learningGenerative models

  15. 2009

    Large-scale Deep Unsupervised Learning using Graphics Processors

    ICML

    A 2009 ICML paper by Rajat Raina, Anand Madhavan and Andrew Y. Ng that used graphics processors to train deep belief networks and sparse coding models many times faster than multicore CPUs.

    Research historyDeep learningHardware & compute

  16. 2006

    A fast learning algorithm for deep belief nets

    Neural Computation

    A 2006 paper by Hinton, Osindero and Teh that uses complementary priors and a greedy layer-by-layer algorithm to train deep belief nets, then fine-tunes them; the resulting three-hidden-layer model both modelled and classified handwritten digits well.

    Research historyDeep learningGenerative models

  17. 2003

    Latent Dirichlet Allocation

    JMLR

    A generative probabilistic model that represents each document as a finite mixture over topics, fitted with variational approximate inference and EM, and evaluated on document modelling, text classification and collaborative filtering.

    Research historyGenerative modelsData & datasets

  18. 1992

    Practical issues in temporal difference learning (TD-Gammon)

    Machine Learning

    Gerald Tesauro's 1992 paper tested whether temporal difference learning could master a complex real-world task, using self-play backgammon as the case study.

    Research historyReasoningScience

  19. 1988

    Learning to predict by the methods of temporal differences

    Machine Learning

    Richard Sutton's 1988 paper introduced temporal-difference learning, a family of incremental prediction methods that assign credit from changes between successive predictions and are shown to be more economical and accurate than conventional supervised approaches on most prediction problems.

    Research historyReasoningScience

  20. 1985

    A Learning Algorithm for Boltzmann Machines

    Cognitive Science 9

    A 1985 Cognitive Science paper by Ackley, Hinton and Sejnowski that presents a general learning rule for connectionist networks and reports simple examples of efficient internal representations.

    Research historyGenerative modelsScience