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Papers that changed AI, with a plain-language explainer for each.
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- 2026
GLM-5: from Vibe Coding to Agentic Engineering
arXiv
Zhipu's GLM-5 report describes a 744-billion-parameter mixture-of-experts model built on sparse attention and asynchronous reinforcement learning, aimed at moving AI-assisted programming from vibe coding toward agentic engineering.
- 2026
Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces
arXiv
Terminal-Bench 2.0 is a curated benchmark of 89 hard tasks carried out in computer terminal environments, built to measure how well AI agents handle realistic command-line work; frontier models and agents score below 65% on it.
- 2025
Kimi K2: Open Agentic Intelligence
arXiv
Kimi K2 is Moonshot AI's trillion-parameter mixture-of-experts model, pre-trained with the MuonClip optimizer and post-trained on large-scale agentic data plus reinforcement learning; the report reports state-of-the-art results among open-source non-thinking models and releases base and post-trained checkpoints.
- 2025
ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems
arXiv
A 2025 paper introducing ARC-AGI-2, a benchmark of input-output puzzle tasks built to measure abstract reasoning in frontier AI systems, with human testing as a baseline and a task set designed to give a more granular signal of progress.
- 2024
τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains
arXiv
τ-bench is a benchmark, submitted to arXiv in June 2024, that tests language agents in dynamic conversations with a simulated user, with domain-specific API tools and policy rules, and scores them by database state rather than by the text of their replies.
- 2024
OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
arXiv
OSWorld is a benchmark and environment for testing multimodal agents on 369 real computer tasks in Ubuntu, Windows and macOS; humans complete over 72.36% of the tasks, while the best model reaches only 12.24%.
- 2023
GAIA: a benchmark for General AI Assistants
arXiv
GAIA is a benchmark of real-world questions that are easy for humans but hard for AI assistants, testing reasoning, multimodality, web browsing, and tool use. It compares AI progress against average human performance.
- 2023
SWE-bench: Can Language Models Resolve Real-World GitHub Issues?
arXiv
A benchmark of 2,294 real software engineering problems taken from GitHub issues and the pull requests that resolved them, in which a model must edit a codebase to fix an issue; on release the best model solved under 2% of them.
- 2023
WebArena: A Realistic Web Environment for Building Autonomous Agents
arXiv
WebArena is a reproducible environment of four fully functional websites — e-commerce, a social forum, collaborative software development and content management — built for testing language-guided web agents. Its best GPT-4 agent completed 14.41% of tasks; humans completed 78.24%.[^1]
- 2023
Toolformer: Language Models Can Teach Themselves to Use Tools
arXiv
A 2023 paper by Schick, Dwivedi-Yu, Dessì and co-authors showing that a language model can teach itself when to call a calculator, search engine, Q&A system, translation system or calendar, and how to use the results.
- 2022
Learning skillful medium-range global weather forecasting
Science
GraphCast is a graph neural network trained on four decades of reanalysis data that produces 10-day global weather forecasts at 0.25 degree resolution in under a minute, outperforming the leading operational deterministic systems on most verification targets.
- 2022
ReAct: Synergizing Reasoning and Acting in Language Models
arXiv
ReAct is a prompting method that has a language model interleave written reasoning with calls to outside tools or environments, improving question answering, fact verification and interactive decision-making.
- 2022
Magnetic control of tokamak plasmas through deep reinforcement learning
Nature
A 2022 Nature paper by Degrave, Felici and colleagues showing that a deep reinforcement learning controller can learn on its own to command all of a tokamak's magnetic control coils, producing and holding a range of plasma shapes.
- 2020
Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks (RAG)
arXiv
A 2020 paper that pairs a pre-trained seq2seq model with a dense Wikipedia index fetched by a neural retriever, setting state of the art on three open-domain QA tasks and producing more factual text than a parametric-only baseline.
- 2020
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
arXiv
A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.
- 2019
Mastering Atari, Go, chess and shogi by planning with a learned model
Nature
MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.
- 2019
On the Measure of Intelligence (ARC-AGI)
arXiv
A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.
- 2017
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Science
A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.
- 2012
Large Scale Distributed Deep Networks
NeurIPS
A 2012 NIPS paper by Jeffrey Dean, Andrew Ng and colleagues that introduced DistBelief, a framework for training deep networks across clusters of thousands of machines, together with the Downpour SGD and Sandblaster optimisation procedures.
- 1990
Elephants Don't Play Chess
Rodney Brooks's 1990 paper argued for building artificial intelligence from the ground up, with ongoing physical interaction with the environment as the main constraint on design, rather than through the abstract manipulation of symbols that had dominated the field for roughly thirty years.