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Papers that changed AI, with a plain-language explainer for each.
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- 2025
ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems
arXiv
A 2025 paper introducing ARC-AGI-2, a benchmark of input-output puzzle tasks built to measure abstract reasoning in frontier AI systems, with human testing as a baseline and a task set designed to give a more granular signal of progress.
- 2022
Learning skillful medium-range global weather forecasting
Science
GraphCast is a graph neural network trained on four decades of reanalysis data that produces 10-day global weather forecasts at 0.25 degree resolution in under a minute, outperforming the leading operational deterministic systems on most verification targets.
- 2022
Magnetic control of tokamak plasmas through deep reinforcement learning
Nature
A 2022 Nature paper by Degrave, Felici and colleagues showing that a deep reinforcement learning controller can learn on its own to command all of a tokamak's magnetic control coils, producing and holding a range of plasma shapes.
- 2020
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
arXiv
A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.
- 2019
Mastering Atari, Go, chess and shogi by planning with a learned model
Nature
MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.
- 2019
On the Measure of Intelligence (ARC-AGI)
arXiv
A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.
- 2017
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Science
A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.
- 2017
Proximal Policy Optimization Algorithms
arXiv
A 2017 paper by Schulman, Wolski, Dhariwal, Radford and Klimov that introduced proximal policy optimization (PPO), a reinforcement learning method that is much simpler to implement and tune and became OpenAI's default RL algorithm.
- 2012
Large Scale Distributed Deep Networks
NeurIPS
A 2012 NIPS paper by Jeffrey Dean, Andrew Ng and colleagues that introduced DistBelief, a framework for training deep networks across clusters of thousands of machines, together with the Downpour SGD and Sandblaster optimisation procedures.
- 1990
Elephants Don't Play Chess
Rodney Brooks's 1990 paper argued for building artificial intelligence from the ground up, with ongoing physical interaction with the environment as the main constraint on design, rather than through the abstract manipulation of symbols that had dominated the field for roughly thirty years.
- 1988
ALVINN: An Autonomous Land Vehicle in a Neural Network
ANIPS11
A 3-layer back-propagation network that takes camera and laser range finder images and outputs the direction to steer, trained on simulated road images and tested on Carnegie Mellon's autonomous navigation test vehicle.