TellWorldAI World Archive

Home›Papers

Papers

Papers

Papers that changed AI, with a plain-language explainer for each.

Total 19 · Clear filters

  1. 2025

    ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems

    arXiv

    A 2025 paper introducing ARC-AGI-2, a benchmark of input-output puzzle tasks built to measure abstract reasoning in frontier AI systems, with human testing as a baseline and a task set designed to give a more granular signal of progress.

    Research historyReasoningSimulation

  2. 2024

    FlashAttention-3: Fast and Accurate Attention with Asynchrony and Low-precision

    arXiv

    FlashAttention-3 is an attention algorithm for NVIDIA Hopper (H100) GPUs that reaches up to 75% utilization in FP16 and close to 1.2 PFLOPs/s in FP8, using asynchronous execution and low-precision techniques.

    Research historyDeep learningDeveloper tools

  3. 2023

    FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning

    arXiv

    FlashAttention-2 is a 2023 revision of the FlashAttention attention kernel that reorganizes work across GPU thread blocks and warps, roughly doubling speed and reaching up to 73% of the A100's theoretical peak throughput.

    Research historyDeep learningDeveloper tools

  4. 2023

    QLoRA: Efficient Finetuning of Quantized LLMs

    arXiv

    QLoRA is a finetuning method that trains a 65B-parameter language model on a single 48GB GPU while matching full 16-bit finetuning quality, using 4-bit quantization, double quantization and paged optimizers.

    Large language modelsResearch historyDeveloper tools

  5. 2022

    Learning skillful medium-range global weather forecasting

    Science

    GraphCast is a graph neural network trained on four decades of reanalysis data that produces 10-day global weather forecasts at 0.25 degree resolution in under a minute, outperforming the leading operational deterministic systems on most verification targets.

    Deep learningScienceSimulation

  6. 2022

    FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness

    arXiv

    FlashAttention is an exact attention algorithm built around GPU memory traffic: by tiling computation so intermediates stay on chip, it cuts reads and writes to high bandwidth memory, training Transformers faster and enabling longer sequences.

    Research historyDeep learningDeveloper tools

  7. 2022

    Magnetic control of tokamak plasmas through deep reinforcement learning

    Nature

    A 2022 Nature paper by Degrave, Felici and colleagues showing that a deep reinforcement learning controller can learn on its own to command all of a tokamak's magnetic control coils, producing and holding a range of plasma shapes.

    Deep learningHardware & computeScience

  8. 2021

    LoRA: Low-Rank Adaptation of Large Language Models

    arXiv

    LoRA is a fine-tuning method that freezes a pre-trained model's weights and trains small low-rank matrices injected into each layer, cutting trainable parameters and memory by orders of magnitude.

    Large language modelsResearch historyDeveloper tools

  9. 2020

    GShard: Scaling Giant Models with Conditional Computation and Automatic Sharding

    arXiv

    GShard, submitted to arXiv in June 2020, is a set of annotation APIs and an XLA compiler extension from Google that lets existing model code express parallel computation, scaling a sparsely gated mixture-of-experts translation model past 600 billion parameters.

    Large language modelsResearch historyDeveloper tools

  10. 2020

    NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

    arXiv

    A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.

    Research historyGenerative modelsComputer vision

  11. 2019

    Mastering Atari, Go, chess and shogi by planning with a learned model

    Nature

    MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.

    Research historyDeep learningScience

  12. 2019

    On the Measure of Intelligence (ARC-AGI)

    arXiv

    A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.

    Research historyReasoningSimulation

  13. 2017

    A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Science

    A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.

    Research historyDeep learningScience

  14. 2011

    Torch7: A Matlab-like Environment for Machine Learning

    A 2011 workshop paper by Ronan Collobert, Koray Kavukcuoglu and Clement Farabet describing Torch7, a Lua-based numeric computing framework and machine learning library built for flexible experimentation on fast low-level kernels.

    Research historyOpen sourceDeep learning

  15. 2010

    Understanding the difficulty of training deep feedforward neural networks

    AISTATS / PMLR

    A 2010 paper by Xavier Glorot and Yoshua Bengio on why deep feedforward networks are hard to train: sigmoid saturation under random initialization and layer Jacobians whose singular values sit far from 1, plus a new initialization scheme that converges substantially faster.

    Research historyDeep learningDeveloper tools

  16. 2004

    MapReduce: Simplified Data Processing on Large Clusters

    OSDI

    Jeffrey Dean and Sanjay Ghemawat's 2004 OSDI paper presents MapReduce, a programming model in which users write a map function and a reduce function while the run-time system parallelizes the work across large clusters of commodity machines.

    Research historyData & datasetsDeveloper tools

  17. 1999

    The PageRank Citation Ranking: Bringing Order to the Web

    Brin and Page's PageRank technical report treats hyperlinks as citations to rank web pages and was used to build Google's search engine; it is one of the heavily cited papers on their early work.

    Research historyEnterpriseData & datasets

  18. 1998

    The Anatomy of a Large-Scale Hypertextual Web Search Engine

    A 1998 conference paper by Sergey Brin and Lawrence Page describing PageRank, an algorithm that ranks web pages by the number and quality of links pointing to them, and the search engine built on that algorithm.

    Research historyEnterpriseData & datasets

  19. 1990

    Elephants Don't Play Chess

    Rodney Brooks's 1990 paper argued for building artificial intelligence from the ground up, with ongoing physical interaction with the environment as the main constraint on design, rather than through the abstract manipulation of symbols that had dominated the field for roughly thirty years.

    Research historyRoboticsScience