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Papers that changed AI, with a plain-language explainer for each.

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  1. 2026

    GLM-5: from Vibe Coding to Agentic Engineering

    arXiv

    Zhipu's GLM-5 report describes a 744-billion-parameter mixture-of-experts model built on sparse attention and asynchronous reinforcement learning, aimed at moving AI-assisted programming from vibe coding toward agentic engineering.

    Large language modelsChinaAgents & tool use

  2. 2026

    Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces

    arXiv

    Terminal-Bench 2.0 is a curated benchmark of 89 hard tasks carried out in computer terminal environments, built to measure how well AI agents handle realistic command-line work; frontier models and agents score below 65% on it.

    Research historyAgents & tool useCode

  3. 2025

    ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems

    arXiv

    A 2025 paper introducing ARC-AGI-2, a benchmark of input-output puzzle tasks built to measure abstract reasoning in frontier AI systems, with human testing as a baseline and a task set designed to give a more granular signal of progress.

    Research historyReasoningSimulation

  4. 2024

    LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code

    arXiv

    A benchmark for code LLMs that keeps collecting fresh contest problems from LeetCode, AtCoder and CodeForces, so that scores reflect ability rather than memorised test data, and that also tests code repair and execution reasoning.

    Large language modelsResearch historyData & datasets

  5. 2023

    SWE-bench: Can Language Models Resolve Real-World GitHub Issues?

    arXiv

    A benchmark of 2,294 real software engineering problems taken from GitHub issues and the pull requests that resolved them, in which a model must edit a codebase to fix an issue; on release the best model solved under 2% of them.

    Research historyAgents & tool useData & datasets

  6. 2022

    Learning skillful medium-range global weather forecasting

    Science

    GraphCast is a graph neural network trained on four decades of reanalysis data that produces 10-day global weather forecasts at 0.25 degree resolution in under a minute, outperforming the leading operational deterministic systems on most verification targets.

    Deep learningScienceSimulation

  7. 2022

    Magnetic control of tokamak plasmas through deep reinforcement learning

    Nature

    A 2022 Nature paper by Degrave, Felici and colleagues showing that a deep reinforcement learning controller can learn on its own to command all of a tokamak's magnetic control coils, producing and holding a range of plasma shapes.

    Deep learningHardware & computeScience

  8. 2021

    Program Synthesis with Large Language Models (MBPP)

    arXiv

    A 2021 arXiv paper by Austin, Odena, Nye and eight other authors that introduced MBPP, a benchmark of 974 short Python programming tasks, and measured how language models from 244M to 137B parameters turn natural-language descriptions into working code.

    Large language modelsResearch historyData & datasets

  9. 2021

    Evaluating Large Language Models Trained on Code (Codex / HumanEval)

    arXiv

    A 2021 paper from OpenAI introduces Codex, a GPT model fine-tuned on public GitHub code, and HumanEval, an evaluation set that judges generated Python programs by whether they work rather than by how closely they match a reference.

    Large language modelsResearch historyData & datasets

  10. 2020

    NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

    arXiv

    A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.

    Research historyGenerative modelsComputer vision

  11. 2019

    Mastering Atari, Go, chess and shogi by planning with a learned model

    Nature

    MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.

    Research historyDeep learningScience

  12. 2019

    On the Measure of Intelligence (ARC-AGI)

    arXiv

    A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.

    Research historyReasoningSimulation

  13. 2017

    A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Science

    A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.

    Research historyDeep learningScience

  14. 1990

    Elephants Don't Play Chess

    Rodney Brooks's 1990 paper argued for building artificial intelligence from the ground up, with ongoing physical interaction with the environment as the main constraint on design, rather than through the abstract manipulation of symbols that had dominated the field for roughly thirty years.

    Research historyRoboticsScience

  15. 1969

    Perceptrons: An Introduction to Computational Geometry

    A 1969 book by Marvin Minsky and Seymour Papert that proved mathematical limits on what single-layer perceptrons can compute — notably that they cannot compute parity or connectedness — and has long been credited with steering research away from neural networks.

    Research historyDeep learningScience

  16. 1966

    ELIZA - A Computer Program for the Study of Natural Language Communication Between Man and Machine

    Communications of the ACM 9(1)

    A January 1966 paper by Joseph Weizenbaum presenting ELIZA, a program on MIT's MAC time-sharing system that used keyword-triggered decomposition and reassembly rules to enable certain natural-language conversations between people and computers.

    Research historyScienceSymbolic AI

  17. 1961

    Steps Toward Artificial Intelligence

    Proceedings of the IRE 49(1)

    Marvin Minsky's 1961 survey in Proceedings of the IRE organized heuristic programming into five problem areas — search, pattern recognition, learning, planning and induction — and argued that machines would need to build models of their environments.

    Research historyReasoningSymbolic AI

  18. 1959

    Some Studies in Machine Learning Using the Game of Checkers

    IJRD

    A. L. Samuel's 1959 paper reporting experiments in which a checkers program, given only the rules of the game and an imperfect set of parameters, learned in 8 to 10 hours of playing time to beat the person who wrote it.

    Research historyScienceSymbolic AI

  19. 1959

    Programs with Common Sense

    PSMTPNPL

    John McCarthy's 1959 paper proposing the advice taker, a program that would solve problems by manipulating sentences in formal languages and act when it deduced an imperative — an early statement of logical AI.

    Research historyReasoningSymbolic AI

  20. 1950

    Computing Machinery and Intelligence

    Mind

    In 1950 Alan Turing replaced the question "Can machines think?" with the imitation game, now called the Turing test, and answered the main objections to machine intelligence one by one.

    Research historyReasoningSymbolic AI