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Papers that changed AI, with a plain-language explainer for each.

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  1. 2025

    ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems

    arXiv

    A 2025 paper introducing ARC-AGI-2, a benchmark of input-output puzzle tasks built to measure abstract reasoning in frontier AI systems, with human testing as a baseline and a task set designed to give a more granular signal of progress.

    Research historyReasoningSimulation

  2. 2022

    Learning skillful medium-range global weather forecasting

    Science

    GraphCast is a graph neural network trained on four decades of reanalysis data that produces 10-day global weather forecasts at 0.25 degree resolution in under a minute, outperforming the leading operational deterministic systems on most verification targets.

    Deep learningScienceSimulation

  3. 2022

    Magnetic control of tokamak plasmas through deep reinforcement learning

    Nature

    A 2022 Nature paper by Degrave, Felici and colleagues showing that a deep reinforcement learning controller can learn on its own to command all of a tokamak's magnetic control coils, producing and holding a range of plasma shapes.

    Deep learningHardware & computeScience

  4. 2020

    NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

    arXiv

    A 2020 paper by Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi and Ng that represents a scene as a neural radiance field: a network mapping 5D coordinates to density and colour, optimized from a sparse set of images with known camera poses.

    Research historyGenerative modelsComputer vision

  5. 2019

    Mastering Atari, Go, chess and shogi by planning with a learned model

    Nature

    MuZero is a DeepMind reinforcement-learning algorithm that learns a model of its environment and plans inside that model, mastering Atari, Go, chess and shogi without being given the rules of those games.

    Research historyDeep learningScience

  6. 2019

    On the Measure of Intelligence (ARC-AGI)

    arXiv

    A 2019 paper by Francois Chollet that defines intelligence as skill-acquisition efficiency and introduces the Abstraction and Reasoning Corpus (ARC), a benchmark of grid tasks that assumes no specialised knowledge or language.

    Research historyReasoningSimulation

  7. 2017

    A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Science

    A 2017 arXiv paper, later published in Science, reporting that a single self-play reinforcement learning algorithm, AlphaZero, mastered chess, shogi and Go and beat strong specialised programs in each.

    Research historyDeep learningScience

  8. 1990

    Elephants Don't Play Chess

    Rodney Brooks's 1990 paper argued for building artificial intelligence from the ground up, with ongoing physical interaction with the environment as the main constraint on design, rather than through the abstract manipulation of symbols that had dominated the field for roughly thirty years.

    Research historyRoboticsScience

  9. 1969

    Perceptrons: An Introduction to Computational Geometry

    A 1969 book by Marvin Minsky and Seymour Papert that proved mathematical limits on what single-layer perceptrons can compute — notably that they cannot compute parity or connectedness — and has long been credited with steering research away from neural networks.

    Research historyDeep learningScience

  10. 1966

    ELIZA - A Computer Program for the Study of Natural Language Communication Between Man and Machine

    Communications of the ACM 9(1)

    A January 1966 paper by Joseph Weizenbaum presenting ELIZA, a program on MIT's MAC time-sharing system that used keyword-triggered decomposition and reassembly rules to enable certain natural-language conversations between people and computers.

    Research historyScienceSymbolic AI

  11. 1961

    Steps Toward Artificial Intelligence

    Proceedings of the IRE 49(1)

    Marvin Minsky's 1961 survey in Proceedings of the IRE organized heuristic programming into five problem areas — search, pattern recognition, learning, planning and induction — and argued that machines would need to build models of their environments.

    Research historyReasoningSymbolic AI

  12. 1959

    Some Studies in Machine Learning Using the Game of Checkers

    IJRD

    A. L. Samuel's 1959 paper reporting experiments in which a checkers program, given only the rules of the game and an imperfect set of parameters, learned in 8 to 10 hours of playing time to beat the person who wrote it.

    Research historyScienceSymbolic AI

  13. 1959

    Programs with Common Sense

    PSMTPNPL

    John McCarthy's 1959 paper proposing the advice taker, a program that would solve problems by manipulating sentences in formal languages and act when it deduced an imperative — an early statement of logical AI.

    Research historyReasoningSymbolic AI

  14. 1950

    Computing Machinery and Intelligence

    Mind

    In 1950 Alan Turing replaced the question "Can machines think?" with the imitation game, now called the Turing test, and answered the main objections to machine intelligence one by one.

    Research historyReasoningSymbolic AI

  15. 1943

    A Logical Calculus of the Ideas Immanent in Nervous Activity

    Bull. Math. Biophys.

    In 1943 Warren McCulloch and Walter Pitts described a simplified model of a neuron and showed that networks of such units can carry out logical reasoning, an early link between brain models and computation.

    Research historyDeep learningSymbolic AI

  16. 1936

    On Computable Numbers, with an Application to the Entscheidungsproblem

    Proc. London Math. Soc.

    Alan Turing's 1936 paper defined computable numbers through an abstract machine, now called the Turing machine, and showed that no general method can decide whether any given mathematical statement is provable.

    Research historyReasoningSymbolic AI