Model
Figure Helix
Helix is Figure's vision-language-action model for humanoid control, pairing a 7-billion-parameter vision-language model with a fast 80-million-parameter action policy, trained on about 500 hours of teleoperated data and run entirely on onboard GPUs.
- License
- Unknown
- Release date
- Developer
- Figure AI
What Helix is
Figure announced Helix on 20 February 2025, describing it as a generalist vision-language-action model for humanoid control [1]. A model of this kind takes in camera images and a text instruction and puts out motor commands. Helix is described as generalist because a single set of neural network weights covers all of its behaviours, without task-specific fine-tuning [1].
Two systems running at different speeds
Helix splits the job between two loops that run at very different rates. System 2 is a vision-language model that runs at 7–9 Hz and handles scene understanding and language comprehension [1]. System 1 is a fast, reactive visuomotor policy that translates System 2's latent representations into continuous robot actions at 200 Hz [1]. The split reflects a general tension in robot learning: understanding a scene and an instruction takes a comparatively heavy model, while keeping a machine balanced and responsive needs a much faster control loop. Helix bridges the two by letting the slow model hand its internal representations to the fast one rather than handing over finished commands.
The two halves are very different in size. System 2 is built on a 7-billion-parameter open-source, open-weight vision-language model, and System 1 is an 80-million-parameter cross-attention encoder-decoder transformer [1].
The action space
Helix coordinates a 35-degree-of-freedom action space covering individual fingers, wrists, end-effector trajectories, head gaze and torso posture [1]. That range matters for a humanoid: a single model has to move hands, arms, head and body together, rather than driving one limb at a time.
How it was trained
Figure trained Helix on about 500 hours of teleoperated multi-robot, multi-operator data [1]. Because that data was recorded by different people on different machines, the company used an auto-labeling vision-language model to generate hindsight instructions from segmented robot video clips [1] — that is, to attach language descriptions to stretches of video after the fact. Training mapped raw pixels and text commands to continuous actions end to end with a standard regression loss [1]. Figure said the result was trained with less than 5% of the data volume previously collected for vision-language-action datasets [1].
Onboard compute and multi-robot use
Helix runs entirely onboard embedded low-power GPUs, with each robot carrying dual embedded GPUs and System 2 running as an asynchronous background process [1]. Running the whole model on the robot rather than on external servers changes what the control stack depends on, since the fast loop does not have to wait on a network round trip.
Figure also said a single set of Helix weights can run simultaneously on two robots collaborating on a shared long-horizon task [1]. Because the weights are shared and require no per-task tuning [1], the same model can be loaded onto more than one body instead of being retrained for each machine or each job.
Where it sits
Helix belongs to a line of work that treats robot control as a sequence problem — pixels and words in, actions out — rather than as a stack of separately engineered modules. Its distinguishing choices, as Figure described them, are the separation of a slow vision-language model from a fast visuomotor policy [1], the breadth of the 35-degree-of-freedom action space [1], the very different sizes of the two networks [1], and the decision to run everything on onboard hardware [1]. Those choices also define what has to be checked in use: a single weight set with no task-specific fine-tuning [1] is only useful if it generalises across tasks, and a two-rate control loop is only useful if the fast half really can act on what the slow half passes it.
20252
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ReleaseFigure introduces Figure 03
On 9 October 2025 Figure introduced Figure 03, its third-generation humanoid robot, built around a redesigned body, a new manufacturing process at its BotQ facility, and much lower unit cost.
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ReleaseFigure unveils Helix
On 20 February 2025, Figure announced Helix, which it described as a vision-language-action model for controlling a humanoid’s entire upper body from natural language, running onboard low-power GPUs, and coordinating two robots on a shared task.
Developed by1
Powers1
Notes and sources
- Helix: A Vision-Language-Action Model for Generalist Humanoid Controlhttps://www.figure.ai/news/helix
Cite this page: Figure Helix. TellWorld, https://www.tellworld.net/models/helix. Updated 2026-11-08